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Characters See what characters and classes are available to play. Despite the desire for order that generally exists among humans, some groups do deviate from this cultural trait and possess no loyalties toward their established political leaders.

This is especially true in times of uncertainty for humans. Before the Third War, there were humans in the Northern lands of Lordaeron that were swayed into joining the Cult of the Damned.

Banditry , sea piracy , and fanaticism amongst humans has been on the rise recently. Humans have a relatively short lifespan, less than the majority of the other races on Azeroth.

Around the age 12, they reach the Age of Ascension , [54] often accompanied by a celebration. They are old at about 55 years of age, and at 70 years they are venerable, with a maximum age between 72— years.

This has led to the formation of different nations and orders across many lands and to the forging of alliances not only between each other, but with other races, and seeking to do whatever is necessary to protect and secure their nations so future generations can live peacefully and safely.

Formerly it was the kingdom of Lordaeron , until its destruction at the hands of the Undead Scourge. Stormwind is the largest remaining bastion of human population and strength in Azeroth.

Humans are seen to be filled with unchecked passion and ambition. Their desire for power and knowledge has allowed for some of the greatest mages to be human.

The deep inner fire and emotions that brew within them have allowed many humans to master The Holy Light in ways unimaginable, leading the humans to establish the Knights of the Silver Hand as well as what are regarded as the most pious orders ever seen on Azeroth.

The loyalty humans possess is capable of producing well-trained soldiers and mercenaries that will easily stay and fight for their kingdoms and their leaders' causes, no matter how dire the situation may be.

Even more than sheer tenacity, the human race's true strength lies in its willingness and ability to look past its own interests, see others' point of view, and seek diplomatic solutions.

This has enabled the humans to form lasting alliances with other races. Humans began the Alliance, and it could not exist without them.

Humans and dwarves have long enjoyed a good relationship, a bond only strengthened since the dwarves' latest discoveries have energized their archaeological efforts.

Ever since the days of the Arathor Empire , the humans and dwarves have been natural allies. Both have long shared many secrets of metal-smithing and engineering and discovered a common love for battle and storytelling.

Many humans have even come to lend their aid to the gnomes in their continuing fight for Gnomeregan. Despite this, humans respect the night elves' endeavors to restore and preserve the natural beauty of Azeroth ; especially the Cenarion Circle 's efforts to restore the Western Plaguelands and the Eastern Plaguelands to their original states.

Humans respect the draenei 's mastery and reverence of the Light. As with the night elves, humans also respect their continuing defiance of their common enemy, the Burning Legion.

Humans are still wary of Worgen because of their savage and brutal reputation but recognize them as allies and treat them with the same respect as any other ally.

Humans have been known to rarely intermarry with other races, most notably with high elves. The first Guardian of Tirisfal , Alodi , was a half-elf.

The human paladin Turalyon married the elven ranger Alleria Windrunner , producing one son, Arator. Rhonin , leader of the Kirin Tor , was the husband of Alleria's sister Vereesa and together had twin boys, Giramar and Galadin.

Less famously, a human woman now named Tamara Wobblesprocket married a gnome. Humans follow the Holy Light. Cathedrals and churches stand in their cities, and their priests preside over followers, heal the wounded, soothe the weary, and crusade against what they consider evil.

Humans have an order of holy warriors, paladins , who follow the Holy Light and crush evil and chaotic beings in its name. Before Arathor and the rise of the Holy Light, the ancient human tribes had primitive nature-based religions with some common ties to druids , though they were not druids themselves.

Today, only the harvest-witches of Gilneas remain of this old religion, as Gilneas's relative isolation from the other kingdoms has kept it going.

Most people on Kul Tiras look to the seas for guidance the same way others look to the Light , but the Tidesages have a much deeper connection with the water.

Humans have several wise sayings: [62]. Humans can be some of the most highly skilled and adaptable magic-users. Any list of the most powerful mages in history will be dominated by humans.

Their mastery of these arts are rivaled on Azeroth perhaps only by the high elves , blood elves , Forsaken , gnomes , and the draenei. These magics are used to heal and create in times of peace, and to harm and destroy in times of war.

Humans have a relatively good understanding of science and technology. However, this understanding does not come close to that of their dwarven and gnomish allies.

The efforts of human engineers are laughable when compared to those of the dwarves' and gnomes'. These races have provided their advanced artillery, metalworking, and engineering skills to the Alliance during times of war.

These are considerable benefits, including the creation and operation of powered siege engines and flying machines. The Deeprun Tram is a gnome-built mechanical wonder that serves as a speedy underground transportation device between Ironforge and Stormwind.

Even so, humans are a young race, and thus highly versatile, mastering the arts of combat, craftsmanship, and magic with stunning efficiency.

Humans have a great deal of respect for both the dwarves and gnomes for these accomplishments and are eternally grateful for their contributions to the Alliance.

Humans, for the most part, do not seem to be particularly aware of nor concerned about the harms the advancement of civilization and technology as well as the use of arcane magic may bring upon nature and the world.

However, humans respect the night elves and their desire to preserve their sacred forests and lands in Kalimdor. Human architecture is less pleasing to the eye than elven architecture, utilizing straight angles and simple materials such as wood, stone, and mortar.

However, human structures are much more resistant to damage than elven or Horde structures. Human Peasants have been the architects of much of the Alliance 's fortifications throughout the course of the Alliance's history.

They've been known to be quite efficient in building and construction when they organize themselves to collaborate on a singular task.

The armies of the human kingdoms are a force to be reckoned with. Well-trained footmen march to battle in plate armor with kite shields and broadswords, while courageous knights covered in heavy plate mail ride headlong into battle atop of their powerful equine steeds, wielding mighty lances and swords.

Behind the humans come their allies: cunning elven archers and dwarven riflemen provide ranged support, human and gnomish and in the past, though there are still some left, high elven mages blast their enemies with magic and priests use their divine magic to heal and aid wounded allies.

Perhaps the most fearsome foe to evil and the enemies of humankind on the battlefield are the mighty paladins , considered by many to be the champions of the human Alliance.

These fearsome knights bring justice to their enemies and aid to their allies with a combination of healing and aura magics and mastery with giant warhammers and massive runeblades.

Human bases are very difficult to penetrate. The walls of their strongholds are tall and tough, and from their watchtowers they can see enemies approach from far away, attacking them with siege weapons and archers while they advance.

Behind the walls, an enemy would expect to meet ranks of dismounted knights and footmen. During the Second War, the Horde lost many of its warriors laying siege to Capital City, many of them killed by the city's ballistae and archers.

Humans are among the oldest races on Azeroth, and their valor, optimism, and versatility have led them to build some of the world's greatest kingdoms, dominating the continents of Lordaeron and Azeroth.

With life spans generally shorter than the other races, humans strive all the harder to achieve great heights in empire building, exploration, and magical study.

Their aggressive and inquisitive nature led the human nations to become active and influential in the world. Such was the case prior to the orcs ' original invasion through the Dark Portal.

Human kingdoms suffered greatly in the three wars against forces of the demonic Burning Legion's creating, The Horde in the first two, and The Scourge in the third.

Many humans fell in the Third War , leaving behind battered yet unbowed survivors of the Human Expedition under the command of the sorceress Jaina Proudmoore.

This group settled on the wild continent of Kalimdor. Lordaeron , a former human homeland, is decimated - a battlefield for forest trolls , the Scourge , Forsaken , ogres , and other creatures.

The few humans who remain in Lordaeron struggle to keep their small settlements free of the villainy that boils around them. Stormwind, the first to feel the orcs' rage, fares better and is the most powerful human nation remaining.

Still, Stormwind is far from safe, and enemies persistently attack it. Humans value virtue, honor, and courage, though, like all races, they also pursue power and wealth.

Humans have spent generations battling dark forces and have lost some of their greatest kingdoms to them. This loss embitters humans, and they have a view of diplomacy that does not favor negotiations.

Aided by belief in the Holy Light , humans have fought hard and endured much during the wars against the Horde , the Scourge and the Burning Legion. Despite all their tragedies, humans show hardiness and bravery and are thoroughly committed to building strong societies, reinforcing their kingdoms, and reclaiming their nations.

Years of war have tempered human resolve, tempering them and giving them a determined nature. Between the finding of magic from the Well of Eternity and the Great Sundering approximately 14,, years ago [71] humans that were called humans and not Azotha or vrykul appeared.

When the night elves fought the demons during the War of the Ancients in their lands, the humans and trolls retreated deep into the wild.

After the Sundering, the human tribes teetered for thousands of years on the brink of extinction as their numbers were winnowed by an increased struggle for resources.

They persevered, exploring the continents in search of game, wood, and refuge. Slowly, trade routes were established across the revitalized world.

Humans and orcs joined forces to face the Burning Legion several years ago, but friction again returned once they dispatched the demonic threat.

Although the Alliance and Horde leaders bear a healthy respect for each other, old racial hatreds are commonplace.

Humans also look upon tauren with suspicion, due to the ties tauren have established with orcs. Humans dislike and distrust jungle trolls and, to an even greater extent, Forsaken.

They may know many other languages, however, as they deal with many different creatures. Some humans change their family names to emphasize their own accomplishments.

With cultist face marks and skin color. Defender of the Crown Warcraft I human victory. Scourge of Lordaeron Human campaign menu in Reforged.

Sign In. Jump to: navigation , search. This article is about the human lore. For the playable races, see Human playable , and Kul Tiran playable.

This section concerns content related to Wrath of the Lich King. This section concerns content related to Cataclysm. This section concerns content related to Mists of Pandaria.

This section concerns content related to Warlords of Draenor. This section concerns content related to Legion. This section concerns content related to Battle for Azeroth.

This section contains information that is out-of-date. This section contains information from the Warcraft RPG which is considered non-canon.

Blademistress Lyss, a human warrior. Unidentified humans during the Warcraft I briefing session. Jeffrey Kaplan and J.

Gamespot Retrieved on Blizzard Entertainment. Creatures Race origins Half-breed Languages. Sapient titanic creations.

Gnome Mechagon Leper Sand Mechagnome. This is a sub-template of Sapient Species. Alteraci Arathi Tirisfal Trappers Wastewander. Navigation menu Namespaces Page Discussion.

Views View View source History. This page was last edited on 6 October , at Game content and materials are trademarks and copyrights of their respective publisher and its licensors.

All rights reserved. This site is a part of Fandom, Inc. About Wowpedia Disclaimers Mobile view. Support Contact PRO. Barathen 'Adamant' Wrynn.

Llane Wrynn I. Varian Wrynn. Alliance , Kingdom of Stormwind. Anduin Wrynn. King of Stormwind , High King of the Alliance.

Anduin Lothar. Kingdom of Azeroth , Alliance of Lordaeron. Terenas Menethil II. Alliance of Lordaeron , Kingdom of Lordaeron. Arthas Menethil.

Calia Menethil. Independent, formerly Kingdom of Lordaeron. Uther the Lightbringer. The first paladin , mentor of Arthas , former leader of the Knights of the Silver Hand.

Genn Greymane. Alliance , Kingdom of Gilneas. Darius Crowley. Leader of Gilneas Liberation Front.

Daelin Proudmoore. Former Lord Admiral of Kul Tiras. Alliance of Lordaeron , Kul Tiras. Jaina Proudmoore. Derek Proudmoore.

Alliance of Lordaeron , Kul Tiras , Independent. Bolvar Fordragon. Lich King of the Scourge , former regent of Stormwind. Alexandros Mograine.

First wielder of the Ashbringer , former Knight of the Silver Hand. Darion Mograine. Knights of the Ebon Blade , Ashen Verdict.

Tirion Fordring. Highlord of the Argent Crusade , wielder of the Ashbringer. Former Guardian of Tirisfal , mother of Medivh. Theramore , New Council of Tirisfal.

Buried at Morgan's Plot , Deadwind Pass. Nielas Aran. Court conjurer of Stormwind , lover of Aegwynn. Stormwind , Council of Tirisfal. Shade in Guardian's Library , Karazhan.

Member of the Council of Six , former apprentice of Medivh. Kirin Tor , Sons of Lothar. Kirin Tor , Alliance of Lordaeron. Thoras Trollbane.

Knights of the Ebon Blade , Stromgarde. Danath Trollbane. Alliance , Sons of Lothar , Stromgarde. Honor Hold , Hellfire Peninsula.

Galen Trollbane. Stromgarde , formerly Undercity and Horde. Galen's Fall , Arathi Highlands. Marshal Reginald Windsor. Marshal of Stormwind , revealed the true identity of Katrana Prestor.

Detention Block , Blackrock Depths. Marcus Jonathan. Stormwind , Alliance. Formerly Valley of Heroes , Stormwind City. Stormwind , Alliance , Operation: Shieldwall.

Master Mathias Shaw. Aiden Perenolde. Edwin VanCleef. Formerly Ironclad Cove , Deadmines. Alonsus Faol.

Archbishop Benedictus. Twilight Prophet, former leader of the Church of the Holy Light. Twilight's Hammer , Old Gods' forces.

Archmage Arugal. Leader of the Wolfcult , former master of Shadowfang Keep , unleashed the worgen unto Azeroth. Wolfcult , Scourge.

Natalie Seline. Priestess whose teachings became the foundation for the Cult of Forgotten Shadow. Othmar Garithos. Xenophobic commander of the Alliance resistance in Lordaeron.

Master of Naxxramas , former leader of the Cult of the Damned. Scourge , Cult of the Damned. Saidan Dathrohan.

Formerly Scarlet Bastion , Stratholme. First death knight to re-join the Alliance. Baron Rivendare. Leader of the Four Horsemen , former leader of the Scourge forces in Stratholme.

Scourge , formerly Kingdom of Lordaeron. Right hand of Arthas Menethil , raised as a death knight by his master.

Captain of Arthas Menethil , raised as a death knight by his master. Captain Luc Valonforth. Captain who accompanied Prince Arthas Menethil to Northrend.

Kingdom of Lordaeron. Vincent Godfrey. Aedelas Blackmoore.

World of warcraft human porn

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Shortly after the demonic Burning Crusade was halted at the Sunwell , an old and familiar human threat emerged. Spreading its horrific plague once again through contaminated grain, the undead Scourge , led by the tyrant Lich King , returned its sights to humanity, planting infected crates in Booty Bay and letting it be shipped throughout Azeroth.

This renewed invasion culminated in attacks on the human villages of Southshore and Goldshire , and eventually, in a daring attack on Stormwind itself.

The time to avenge the fallen human kingdom of Lordaeron had arrived. Knowing that the threat of the Scourge was as real as it was in the Third War , the human leaders Varian Wrynn , Jaina Proudmoore , Tirion Fordring , and Rhonin led an assault against the frozen homeland of the Scourge.

Tragedy struck in the Battle of Angrathar the Wrathgate however. As the Alliance commander, Bolvar Fordragon , taunted the traitor Arthas Menethil , a group of militant Forsaken appeared overhead, led by Grand Apothecary Putress , and launched barrels of Forsaken blight on the assembled Alliance and Horde armies, resulting in the apparent death of Bolvar Fordragon and the painful deaths of hundreds of humans.

Enraged over this apparent betrayal, Varian Wrynn sent Jaina Proudmoore to elicit an explanation from the Horde. In a meeting in Orgrimmar , Jaina learned of an uprising in the Undercity , in which the Horde presence had been expelled by a group of rogue Forsaken led by the dreadlord Varimathras and the rogue Grand Apothecary Putress.

Seeing an opportunity to reclaim Capital City for the Alliance and to bring Putress to justice, Varian Wrynn launched a full assault on the Undercity.

Alliance forces battled to the Apothecarium and beheaded Putress. However, at the same time, Varian Wrynn, in grief over the loss of Bolvar Fordragon, enraged by proof of the Forsaken 's sinister schemes, and the status of the once glorious capital of Lordaeron , lashed out at Thrall and exchanged blows with him before being teleported back to Stormwind by Jaina Proudmoore.

Rhonin and the Kirin Tor established a presence in Crystalsong Forest , levitating the entire city of Dalaran to fight in the Nexus War.

Jaina Proudmoore, seeking to confront her former lover Arthas , led her own assault on Icecrown Citadel through the Frozen Halls.

Eventually, the Argent Crusade breached Icecrown Citadel and, along with its champions , took the fight to the Lich King at the Frozen Throne itself, and after a long battle , managed to shatter Frostmourne and kill Arthas.

Humans, after losing so much to the Scourge, stood triumphant against the Lich King. However, as Arthas died, the ghost of Terenas Menethil appeared and warned Tirion that although Arthas is dead, someone must take on the role of Lich King, to keep the undead throngs left behind in check.

As Tirion contemplated taking the role on himself, he was interrupted by the heavily deformed and thought dead Bolvar Fordragon , who had in fact been taken prisoner by the Lich King after the Battle of Angrathar.

As Bolvar's voice changed into that of the Lich King, he warned Tirion and his allies to leave, and to never return. Although the proud humans of Stormwind led the Alliance to victory over the dreaded Lich King, the immense cost of the Northrend campaign proved to be unexpected.

Some humans in Stormwind have been taxed to the point of bankruptcy. Many found themselves out of work and without homes, particularly after the bold attack on Stormwind City by the corrupted Dragon Aspect, Deathwing.

These throngs of homeless congregated to Westfall, where they would contribute to the resurgence of a new Defias Brotherhood.

Meanwhile, the human kingdom of Gilneas , isolated since the Third War by the Greymane Wall , was suddenly thrust into the wider world of Azeroth when the terrible cataclysm that sundered the world shattered their thought to be impenetrable wall.

To add to this grief, the kingdom suffered from a mysterious curse shortly after sealing themselves off, that turned normal humans into ferocious and feral Worgen.

This, combined with an unexpected invasion by the Forsaken, forced the humans of Gilneas back into the Alliance. The Argent Crusade has resumed its work in eradicating the now weakened Scourge presence in Lordaeron, taking control of most of the Plaguelands and working alongside their Cenarion Circle allies to retake the land from the undead.

The humans of the Alliance, thanks to manipulations from the Twilight's Hammer and the ambitions of the new Horde warchief, Garrosh Hellscream , are now involved in a renewed conflict with their perennial enemy, the Horde.

Humans are currently stationed most prominently in the Southern Barrens , striking at the heartland of the Horde, and in Gilneas, where the 7th Legion fights to retake Lordaeron from the Forsaken.

In the Theramore's Fall scenario, which leads the game into Mists of Pandaria , Theramore Isle is destroyed by the Horde , and the leaders of the Alliance , outraged at this matter, completely devote themselves into the war.

During the conflict, the ancient continent of Pandaria was discovered. As Alliance and Horde raced to claim the riches of the new land for themselves, their presence awakened ancient evils — the sha.

Over the course of the war, it was discovered that Warchief Hellscream had dabbled in harnessing the sha to fuel his war machine. The discovery of the complicity of some members of the Sunreavers led to the Purge of Dalaran , in which the magocracy realigned itself with the Alliance.

Through the Trials of the High King , Varian Wrynn cemented the hold of humanity over the Alliance, strengthening the ties between its races while the Horde under Garrosh Hellscream splintered in rebellion and dissent.

When Hellscream in his reckless drive unearthed the Heart of Y'Shaarj and befouled the sacred Vale of Eternal Blossoms , the Alliance led an attack together with the Horde rebels to bring the Warchief to justice.

Recognizing that some members of the Horde had preserved their honor, Varian spared the Horde from dismantling.

When Garrosh Hellscream escaped his sentence with the aid of the renegade bronze dragon Kairozdormu , he fled into an alternate timeline on Draenor.

Bringing the orcs new technologies, he was instrumental in the creation of the Iron Horde , which soon spilled through the Dark Portal and laid waste to Nethergarde Keep.

The wizard Khadgar would return to lead the operations of both Alliance and Horde against the Iron Horde.

Stormwind would send their own heroes through the Dark Portal to keep Azeroth safe from another orcish invasion, after Maraad had convinced Varian of the necessity by detailing the strengths of the warlords leading the Iron Horde.

Admiral Taylor established a garrison at the Spires of Arak , but was backstabbed by his subordinate Ephial.

Another base was constructed at Ashran , from which conflict against the Horde over the possession of artifacts was waged. Humans, along with the rest of the Alliance, aided the free people of Draenor in resisting the Iron Horde and managed to defeat Gul'dan and his demonic masters before they could corrupt this Draenor as they had the one in the prime timeline.

However, the danger for Azeroth was not averted. After his failure on Draenor, Gul'dan was brought into present-day Azeroth and continued his plan to unleash the Burning Legion again.

Hunted by Khadgar, he reached the Broken Isles and the Tomb of Sargeras , where he unleashed the Felstorm and created a large portal that allowed the Legion to launch its largest invasion of Azeroth since the War of the Ancients.

Khadgar flew to Stormwind to deliver warnings and mobilize Azeroth's defenders again. On the Battle for Broken Shore , humanity would lose two of its greatest heroes: Highlord Tirion Fordring was taken captive and eventually perished, and Varian Wrynn was executed by Gul'dan while defending the retreat of his forces after the Horde had pulled back their forces after many losses.

Anduin Wrynn was crowned as the new High King and forced to lead the Alliance into war. Meanwhile, Dalaran again assumed neutrality due to Khadgar's urgings, causing Jaina to leave the Council of Six in disgust.

Anduin would eventually travel to Wrynnfall to reflect upon his new role, where he took up his father's blade. The Legion's forces were not confined to the battlefield.

Cultists from Duskwood known as the Veiled Hand attempted to strike against Stormwind's authority. Against these threats rose different class orders that kept these threats contained.

The combined efforts of these groups lead to the final defeat of the Legion and the imprisonment of the Dark Titan.

In a final act of spite, Sargeras had plunged his sword into Silithus. As Anduin Wrynn held a memorial speech at Lion's Rest , the SI:7 informed him of Horde activity near the wound and of a strange metal that had emerged from the ground.

Please add any available information to this section. In response to the Burning of Teldrassil , the Alliance retaliated against the Undercity during the Battle for Lordaeron.

The two conflicts have reignited the war between the Alliance and Horde, as they battled for Azeroth and the Azerite proliferating from their dying world.

After discovering the Horde was planning to recruit the Zandalari Empire into their ranks, the Alliance knew it would need new allies to match the Horde's strength.

Jaina Proudmoore proposed she head a diplomatic mission to recruit her estranged homeland, Kul Tiras , back into the Alliance.

Kul Tiras' powerful navy would be a formidable asset to the Alliance that could even the playing field, but the Alliance needed to prove its worth to Kul Tiras' ruling houses before it gains the maritime nation's allegiance.

After reconciling the estranged Proudmoore family and stabilizing Kul Tiras' troubled territories, the Alliance had once again regained the Kul Tirans' trust and unified the maritime nation.

Lady Ashvane secretly plotted to usurp Katherine Proudmoore 's rule over the island kingdom, but her attempt was ultimately thwarted by Alliance adventurers.

Faced with the threat of the Horde, Kul Tiras rejoined the Alliance. The Kul Tirans then retaliated against the Horde by joining the Alliance during their invasion of Zuldazar.

The western region of Arathi Highlands becomes a warfront between the Alliance and Horde as they fight over Stromgarde. Humanity has generally been controlled by seven powerful kingdoms, each with their own sphere of influence.

All seven city-states were descended from the ancient nation of Arathor. Recently, however, a series of devastating wars have plagued humanity, resulting in the end of several kingdoms and the creation of a new one, Theramore , the only human state in Kalimdor.

They founded a stronghold called Theramore, a small, walled city on a rocky isle east of Dustwallow Marsh.

Theramore Isle and the nearby mainland fall under human control and border Durotar , the orcs' new homeland, to the north. Humans and orcs maintained a tentative peace along their borders, but clashes were common.

Lordaeron still boasted several human settlements even after the Third War, but it has diminished to a fraction of the size and power that it once was.

Hillsbrad and a few settlements in Silverpine Forest once held out, as did a sizeable Scarlet Crusade presence. After the Cataclysm however, the Forsaken has conquered most of these remaining settlements, and the Scarlets have fallen into decline.

The humans in the neutral Argent Crusade - many of whom originated from the former Lordaeron nation - have solidified their presence in the recovering Plaguelands.

The Kingdoms of Alterac and Stromgarde are still in ruins, but both have different factions of humans trying to reclaim their respective kingdoms.

Meanwhile, only a fraction of the Gilnean population are considered humans as most others are afflicted with the Worgen Curse, or otherwise permanently killed or raised as Forsaken.

The status of humans in Kul Tiras is yet to be seen. Stormwind, in the southern continent of Azeroth, suffered in the First and Second Wars but remained relatively untouched in the Third.

Stormwind has been rebuilt and stands larger and better defended than before. Though the Scourge did not make itself felt in Stormwind, the kingdom faces its own enemies, both from without and within.

Nevertheless, currently, Stormwind is humanity's strongest nation and a symbol of reclamation and renewal. Humans come from many backgrounds and show great physical variety among all the races.

Humans' skin ranges from dark to light and may have tones of other colors. Their eyes are blue, brown, green, gray, or hazel. Human hair is brown, black, blond, or red.

Men often grow short beards and women commonly wear their hair long. Female humans are on average 5'8" tall while males usually reach a height of about 6'1", [51] however, some males do reach heights of 6'6".

The physique of humans is more muscular and sturdy than of elves, but much more slender than that of dwarves.

The color and hue of human skin vary, ranging from a fair pink, to tanned, to a very dark brown. Hair becomes gray or white with sickness or age.

Human eyes have been known to glow like those of the naturally magical elves if he or she is wielding powerful magic. Humans seem to be a naturally proud and ambitious race.

The humans of Azeroth have a very strong sense of triumphalism and have been known to be arrogant, overzealous, or vainglorious.

Humans have also regularly displayed noble and altruistic attitudes and actions. These qualities have led to human society producing notable heroic and villainous figures in recent history.

Most humans take comfort in having an orderly and just society. This is derived from their tales of a great leader named Tyr.

The story of Tyr slipped into memory long ago, when the young race of humans struggled to survive using the limited supplies provided to them by the parents who had abandoned them.

Upon experiencing the world through the eyes of the human Tyrathan Khort through the use of a memory wine draught, the troll chieftain Vol'jin was shocked at how relatively weak and fragile human bodies are compared to those of trolls.

He reflected that humans know death can come quickly, yet they fight, explore, and show courage nonetheless, as if mortality is such a well-known companion that they can embrace it easily.

He also noted that many humans have steel in them that allow them to recover from deep injures and fight hard against death.

Humans prefer to live in villages, towns, and cities. Few humans understand the reverence of nature the night elves and tauren possess, and the most rural or rugged lifestyle a human has shown to possess is that of a farmer, bandit, or soldier.

Human cities are extremely large, bustling, and lively. Outside city walls, in the countryside, the human peasantry provides basic resources to the rest of the kingdom; the peasant farms, mines, and chops wood.

In the city, merchants trade goods while craftsmen practice and perform their trades and businessmen provide services. At the top of the social hierarchy are the nobility, who sit within their castles , making important political decisions on the running of the kingdom.

Despite the desire for order that generally exists among humans, some groups do deviate from this cultural trait and possess no loyalties toward their established political leaders.

This is especially true in times of uncertainty for humans. Before the Third War, there were humans in the Northern lands of Lordaeron that were swayed into joining the Cult of the Damned.

Banditry , sea piracy , and fanaticism amongst humans has been on the rise recently. Humans have a relatively short lifespan, less than the majority of the other races on Azeroth.

Around the age 12, they reach the Age of Ascension , [54] often accompanied by a celebration. They are old at about 55 years of age, and at 70 years they are venerable, with a maximum age between 72— years.

This has led to the formation of different nations and orders across many lands and to the forging of alliances not only between each other, but with other races, and seeking to do whatever is necessary to protect and secure their nations so future generations can live peacefully and safely.

Formerly it was the kingdom of Lordaeron , until its destruction at the hands of the Undead Scourge. Stormwind is the largest remaining bastion of human population and strength in Azeroth.

Humans are seen to be filled with unchecked passion and ambition. Their desire for power and knowledge has allowed for some of the greatest mages to be human.

The deep inner fire and emotions that brew within them have allowed many humans to master The Holy Light in ways unimaginable, leading the humans to establish the Knights of the Silver Hand as well as what are regarded as the most pious orders ever seen on Azeroth.

The loyalty humans possess is capable of producing well-trained soldiers and mercenaries that will easily stay and fight for their kingdoms and their leaders' causes, no matter how dire the situation may be.

Even more than sheer tenacity, the human race's true strength lies in its willingness and ability to look past its own interests, see others' point of view, and seek diplomatic solutions.

This has enabled the humans to form lasting alliances with other races. Humans began the Alliance, and it could not exist without them.

Humans and dwarves have long enjoyed a good relationship, a bond only strengthened since the dwarves' latest discoveries have energized their archaeological efforts.

Ever since the days of the Arathor Empire , the humans and dwarves have been natural allies. Both have long shared many secrets of metal-smithing and engineering and discovered a common love for battle and storytelling.

Many humans have even come to lend their aid to the gnomes in their continuing fight for Gnomeregan. Despite this, humans respect the night elves' endeavors to restore and preserve the natural beauty of Azeroth ; especially the Cenarion Circle 's efforts to restore the Western Plaguelands and the Eastern Plaguelands to their original states.

Humans respect the draenei 's mastery and reverence of the Light. As with the night elves, humans also respect their continuing defiance of their common enemy, the Burning Legion.

Humans are still wary of Worgen because of their savage and brutal reputation but recognize them as allies and treat them with the same respect as any other ally.

Humans have been known to rarely intermarry with other races, most notably with high elves. The first Guardian of Tirisfal , Alodi , was a half-elf.

The human paladin Turalyon married the elven ranger Alleria Windrunner , producing one son, Arator. Rhonin , leader of the Kirin Tor , was the husband of Alleria's sister Vereesa and together had twin boys, Giramar and Galadin.

Less famously, a human woman now named Tamara Wobblesprocket married a gnome. Humans follow the Holy Light. Cathedrals and churches stand in their cities, and their priests preside over followers, heal the wounded, soothe the weary, and crusade against what they consider evil.

Humans have an order of holy warriors, paladins , who follow the Holy Light and crush evil and chaotic beings in its name. Before Arathor and the rise of the Holy Light, the ancient human tribes had primitive nature-based religions with some common ties to druids , though they were not druids themselves.

Today, only the harvest-witches of Gilneas remain of this old religion, as Gilneas's relative isolation from the other kingdoms has kept it going.

Most people on Kul Tiras look to the seas for guidance the same way others look to the Light , but the Tidesages have a much deeper connection with the water.

Humans have several wise sayings: [62]. Humans can be some of the most highly skilled and adaptable magic-users. Any list of the most powerful mages in history will be dominated by humans.

Their mastery of these arts are rivaled on Azeroth perhaps only by the high elves , blood elves , Forsaken , gnomes , and the draenei.

These magics are used to heal and create in times of peace, and to harm and destroy in times of war. Humans have a relatively good understanding of science and technology.

However, this understanding does not come close to that of their dwarven and gnomish allies. The efforts of human engineers are laughable when compared to those of the dwarves' and gnomes'.

These races have provided their advanced artillery, metalworking, and engineering skills to the Alliance during times of war. These are considerable benefits, including the creation and operation of powered siege engines and flying machines.

The Deeprun Tram is a gnome-built mechanical wonder that serves as a speedy underground transportation device between Ironforge and Stormwind.

Even so, humans are a young race, and thus highly versatile, mastering the arts of combat, craftsmanship, and magic with stunning efficiency.

Humans have a great deal of respect for both the dwarves and gnomes for these accomplishments and are eternally grateful for their contributions to the Alliance.

Humans, for the most part, do not seem to be particularly aware of nor concerned about the harms the advancement of civilization and technology as well as the use of arcane magic may bring upon nature and the world.

However, humans respect the night elves and their desire to preserve their sacred forests and lands in Kalimdor. Human architecture is less pleasing to the eye than elven architecture, utilizing straight angles and simple materials such as wood, stone, and mortar.

However, human structures are much more resistant to damage than elven or Horde structures. Human Peasants have been the architects of much of the Alliance 's fortifications throughout the course of the Alliance's history.

They've been known to be quite efficient in building and construction when they organize themselves to collaborate on a singular task. The armies of the human kingdoms are a force to be reckoned with.

Well-trained footmen march to battle in plate armor with kite shields and broadswords, while courageous knights covered in heavy plate mail ride headlong into battle atop of their powerful equine steeds, wielding mighty lances and swords.

Behind the humans come their allies: cunning elven archers and dwarven riflemen provide ranged support, human and gnomish and in the past, though there are still some left, high elven mages blast their enemies with magic and priests use their divine magic to heal and aid wounded allies.

Perhaps the most fearsome foe to evil and the enemies of humankind on the battlefield are the mighty paladins , considered by many to be the champions of the human Alliance.

These fearsome knights bring justice to their enemies and aid to their allies with a combination of healing and aura magics and mastery with giant warhammers and massive runeblades.

Human bases are very difficult to penetrate. The walls of their strongholds are tall and tough, and from their watchtowers they can see enemies approach from far away, attacking them with siege weapons and archers while they advance.

Behind the walls, an enemy would expect to meet ranks of dismounted knights and footmen. During the Second War, the Horde lost many of its warriors laying siege to Capital City, many of them killed by the city's ballistae and archers.

Humans are among the oldest races on Azeroth, and their valor, optimism, and versatility have led them to build some of the world's greatest kingdoms, dominating the continents of Lordaeron and Azeroth.

With life spans generally shorter than the other races, humans strive all the harder to achieve great heights in empire building, exploration, and magical study.

Their aggressive and inquisitive nature led the human nations to become active and influential in the world. Such was the case prior to the orcs ' original invasion through the Dark Portal.

Human kingdoms suffered greatly in the three wars against forces of the demonic Burning Legion's creating, The Horde in the first two, and The Scourge in the third.

Many humans fell in the Third War , leaving behind battered yet unbowed survivors of the Human Expedition under the command of the sorceress Jaina Proudmoore.

This group settled on the wild continent of Kalimdor. Lordaeron , a former human homeland, is decimated - a battlefield for forest trolls , the Scourge , Forsaken , ogres , and other creatures.

The few humans who remain in Lordaeron struggle to keep their small settlements free of the villainy that boils around them.

Stormwind, the first to feel the orcs' rage, fares better and is the most powerful human nation remaining. Still, Stormwind is far from safe, and enemies persistently attack it.

Humans value virtue, honor, and courage, though, like all races, they also pursue power and wealth. Humans have spent generations battling dark forces and have lost some of their greatest kingdoms to them.

This loss embitters humans, and they have a view of diplomacy that does not favor negotiations. Aided by belief in the Holy Light , humans have fought hard and endured much during the wars against the Horde , the Scourge and the Burning Legion.

Despite all their tragedies, humans show hardiness and bravery and are thoroughly committed to building strong societies, reinforcing their kingdoms, and reclaiming their nations.

Years of war have tempered human resolve, tempering them and giving them a determined nature. Between the finding of magic from the Well of Eternity and the Great Sundering approximately 14,, years ago [71] humans that were called humans and not Azotha or vrykul appeared.

When the night elves fought the demons during the War of the Ancients in their lands, the humans and trolls retreated deep into the wild.

After the Sundering, the human tribes teetered for thousands of years on the brink of extinction as their numbers were winnowed by an increased struggle for resources.

They persevered, exploring the continents in search of game, wood, and refuge. Slowly, trade routes were established across the revitalized world.

Humans and orcs joined forces to face the Burning Legion several years ago, but friction again returned once they dispatched the demonic threat.

Although the Alliance and Horde leaders bear a healthy respect for each other, old racial hatreds are commonplace. Humans also look upon tauren with suspicion, due to the ties tauren have established with orcs.

Humans dislike and distrust jungle trolls and, to an even greater extent, Forsaken. They may know many other languages, however, as they deal with many different creatures.

Some humans change their family names to emphasize their own accomplishments. With cultist face marks and skin color.

Defender of the Crown Warcraft I human victory. Scourge of Lordaeron Human campaign menu in Reforged. Sign In. Jump to: navigation , search.

This article is about the human lore. For the playable races, see Human playable , and Kul Tiran playable. This section concerns content related to Wrath of the Lich King.

This section concerns content related to Cataclysm. This section concerns content related to Mists of Pandaria.

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